Working on games is hard. It’s even harder to go from an engineer to a founder of a game studio that is able to produce two blockbuster titles in a row. In today’s show I chat with Moon Studios co-founder Gennadiy Korol about his work on Ori (if you’re near an Xbox or a PC - the game is worth your time), learning the complexity of graphics engineering, and navigating the uncertainty that comes from starting a zero-to-one effort where you have nothing to fall back on.
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